﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Dropper : MonoBehaviour
{
    [HideInInspector]
    public bool InFTWater;

    private void OnTriggerEnter(Collider other)
    {
        if (other.name == "FTWater")
        {
            InFTWater = true;
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.name == "FTWater")
        {
            InFTWater = false;
        }
    }
}
